Conduct | Series Rules


Conduct

 

BEHAVIOR


  • Any attempt to impede the flow of racing will not be tolerated, including but not limited to:

    • Touching anyone else's equipment (Car, Controller, Driver Station) without permission
    • Removing someone else's car from the track during a race
    • Unplugging someone else's controller during a race
  • Failure to abide by this rule will result in immediate disqualification from the race, and disqualification from other races held that day. Prior to returning to future race events, the offender will be required to repay any damage, in cash, at double the replacement cost.
  • A second offense will result in a lifetime ban from all NCSRA races.

 


DRIVING


  • NO INTENTIONAL AND/OR HABITUAL CONTACT. When in doubt remember rule #1. Race as if you were driving a real race car with all the inherent dangers.

    • Intentional Contact - Purposely making contact with another car.
    • Habitual Contact - Constantly making contact with other cars whether purposely or not.
    • The only allowable contact happens when you come upon a crash that is blocking your path. At your own risk, you may "push through" an accident at a reduced speed so as not to damage any other car.
  • No Brake Checking - Purposely slowing down your car causing the trailing car to take evasive action in order to avoid a crash.
  • Passing - It’s the responsibility of the trailing car to execute a safe pass. This is especially true when passing on the inside or while negotiating a chicane.
  • Blocking – The leading car should not change lanes while an oncoming car is in a passing position.
  • Stopping - In digital racing this is especially dangerous and should be avoided at all times.

 


PENALTIES


  • Penalties are at the discretion of the race director, traditionally the track host unless that position has been deferred to another person.
  • No harm no foul. Incidental contact with no car leaving the track is not a foul and no penalty is warranted.
  • Infractions must be intentional and/or habitual, as defined above with fair warning given.
  • If the person driving inappropriately is the only car that comes off, no aditional penalty will be accessed.
  • If the car they hit is the only car that comes off, that car is put back on and the person driving inappropriately receives a stop and go penalty
  • If both cars leave the track the car that was hit will be returned to the track first. The car that caused the acident may also receive a stop and go penalty if the crash was willful or habitual.
  • Stop and Go - Consisting of a stop in the designated space described below, followed by a 3 second pause (to be counted out loud by the race director). A stop and go penalty must be performed within 2 laps of the infraction occurring. In the event that there are less than 2 laps remaining in the race, the driver can take the stop and go penalty or elect to finish the race and be docked 1/2 a lap from their total.

    • Digital - The car must pull into the pit lane for a stop and go. No refueling is allowed during stop and go penalties. The car must be completely in the pits out of the racing line.
    • Analog - The car must come to a complete stop within 3 feet of the start/finish line on a straight section of track so as not to impede the progress of other cars.

 


MARSHALING


  • Replace a car only when it is safe to do so. if other cars are approaching, wait until they have passed prior to replacing the crashed car.
  • Strive for accuracy over speed
  • Refrain from self marshaling unless absolutely necessary
  • If you need to self-marshall and knock another car off in the process, replace the other car first and take a stop and go penalty for yourself
  • Please make sure you aren't wearing loose clothing and don't lean against the track while marshaling.

Moments ...

in Slot Car History

In 1939 Bentram "Fred" Francis 1939 started a tool-making company, which ran twenty-four hours a day throughout the war years. Two years after the armistice he turned to a gentler cliental following a childhood ambition to become a toy-maker, and founded Minimodels Ltd which, among other toys, produced Scalex and Startex clockwork cars.

At a London toy fair Francis saw a display featuring battery-powered cars running around a track, but without user control. As a true toy man he new straight away what was missing, real 'play value'. After 6 months of investigation and seeing the giddy reactions of his marketing people as they tried to control the now electric-powered Scalex cars - renamed Scalextric convinced Francis that he was onto a winner.